Disney Dream has plenty of big spaces for kids to have fun.
Disney Cruise Line’s newest ship Disney Dream has plenty of space dedicated to actively engage children in Disney-themed youth programs. Family cruisers will encounter almost an entire deck created just for kids.
Youth programs on Disney Dream:
- It’s A Small World Nursery
- Disney’s Oceaneer Club
- Disney’s Oceaneer Lab
- Edge
- Vibe
It’s A Small World Nursery
Serving infants and toddlers ages 3 months to 3 years

Disney Dream's It's A Small World Nursery
Family cruisers who want to take advantage of the nursery must pre-reserve space either on the ship or ahead of time online. It’s a Small World Nursery is available at an additional charge of $6 per hour.
The nursery is designed to help small children feel comfortable and to make parents feel confident when leaving their little ones. Upon entering the nursery, parents and children can meet and interact with counselors in the “acclimation zone” so kids can adjust to the nursery.
Parents wishing to check on their children, without disturbing them, can glimpse into the nursery’s main play area through a one-way window. Trained youth counselors play with children, change diapers and feed kids. There is a separate nap room in the nursery where sleepy babies can rest, allowing parents to hang out and relax.
Parent advisory for children ages 3 – 10
Children between the ages of 3 and 10 will choose youth programming in Disney’s Oceaneer Club or Disney’s Oceaneer Lab based on interest instead of age. While some activities are recommended for certain age groups, participation is based on a child’s interest level and maturity — not age. As a result of this, siblings and friends can play together without restriction.
Disney’s Oceaneer Club
Kids ages 3 – 10 have plenty of options to stimulate creative play

Disney Dream's Oceaneer Club
There are four themed play areas in Disney’s Oceaneer Club on Disney Dream:
- Andy’s Room is about playing with characters from the animated Disney Pixar “Toy Story” films. Children can rearrange features on Mr. Potato Head, crawl through the coiled body of Slinky Dog and get behind the wheel of an oversize, remote-controlled racecar.
- Explorer Pod is inspired by the Disney Pixar animated film “Finding Nemo.” The bright-blue-and-yellow submarine in the center of the room is the centerpiece in this space. Inside the submarine, children can explore and play games at 16 interactive computer stations. Outside of the sub, there are eight computer stations.
- Monster’s Academy is a interactive space inspired by the Disney-Pixar film “Monsters Inc.” The centerpiece is a play structure designed for climbing. In addition there are computers integrated into the walls featuring games. There are also props for playing dress up.
- Pixie Hollow is a dedicated space celebrating Tinker Bell and her fairy friends. A pixie tree stands in the room, its branches extending overhead with hundreds of fairy lights twinkling among the leaves and hummingbird-sized fairy houses hanging from the boughs. This setting is perfect for crafts, or dress up in fanciful costumes.
Disney’s Oceaneer Lab
Children ages 3 – 10 will explore and discover

Animator's Studion in Disney Dream's Oceaneer Club
Disney’s Oceaneer Lab has two main areas where children engage in activities:
- Animator’s Studio offers young family cruisers a place to learn computer animation. Children can use their imagination to create original, hand-drawn art or learn how to sketch their favorite Disney character. With the help of a counselor and an animation simulator, kids can bring to life computer-animated characters.
- Sound Studio is designed for children who appreciate and are inspired by music. Kids create their own original tunes using special song-making software. After composing their music and lyrics, they can record their song. The Sound Studio also has listening and music download stations featuring top hits.
Edge
Tweens ages 11 through 13 can hang inside the Forward Funnel on Deck 13
Where was Disney Dream when I was growing up? Edge is so cool that if I could pass as a tween, I would hang out here all day.
At first look, it seems like tweens have a place to hang out, watch television, listen to music, play videogames, surf the Internet, partake in various activities and make new friends. Look deeper and discover a high-tech space designed to help facilitate interaction between tweens.
High-tech touches like notebook computer stations allow tweens to play games and access the onboard social media application exclusively for them. On this “blog spot,” tweens can communicate with each other during the cruise by leaving messages, comments and posting photos and videos.
Along one wall of the club is a massive video wall that can be used for gaming, movies or television viewing. Stretching more than 18 feet long and nearly five feet tall, the state-of-the-art video wall can be utilized as one giant screen or separated into smaller individual screens.
A lighted dance floor – and multi-colored ceiling lights above that mirror the floor – make the perfect stage for a dance party.
Another hi-tech highlight is green-screen technology, which provides backgrounds for creating fun videos and acting as a screen for lively karaoke parties.
Being in the funnel provides great views of the pool and Disney Dream’s water coaster. AquaDuck winds through the forward funnel of the ship. Three portholes in the tween club provide silhouetted views of AquaDuck riders as they zoom through the tunnel.
For those family cruising tweens that have saved their allowance, there is a Tween menu of spa services just for them at Chill Spa. Tweens have their own space in the spa where they can enjoy special services including facials, massages, body treatments, manicures, pedicures and more.
Vibe
Teens between the ages of 14 to 17 have nearly 9,000-square-feet to enjoy their cruise

Vibe: Disney Dream Teen Club
Teens have Deck 5 forward to enjoy their specially designed indoor and outdoor teen club. Access to Vibe is by special “teen-only” swipe card.
Modular, movable furniture and cushy chairs are plentiful and invite teens to kick back in style. Teen family cruisers have a fountain bar stocked with refreshments such as soda, juice, smoothies and coffee drinks (coffee drinks for a 14 year old?)
A media room serves as the central gathering space with video gaming and movie watching on a 103-inch LCD screen with digital surround sound. Teen cruisers have access to technology to create and edit videos using the latest computer software. Also, teens can access the onboard social media application at one of several computer stations in the lounge or via their own WiFi-enabled laptop.
In the dance club area, aspiring DJs can try their hand at spinning and mixing tracks. A lighted, multi-color dance floor and video wall set the stage for dance parties. On a separate stage, teens can take the spotlight during talent shows, karaoke contests and dance competitions.

Exterior of Vibe Teen Club on Disney Dream
Outside, teens have their own private deck area with two wading pools and plenty of chairs to lounge. Additional water features include fountains, pop jets and misters for cooling off. For recreation, teens can play deck games such as ping-pong, foosball and other favorites.
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